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#100805002Featured EventCombat EventLeisure
Tactical Simulacra: Off Tune
The Academy is experimenting with a new type of technology, rumored to be capable of simulating powerful enemies to help with the troops' combat training...

Rewards

6

0

×

Union EXP

Union EXP

×

Shell Credit

Shell Credit

×

Astrite

Astrite

×

Lunite

Lunite

×

Waveplate

Waveplate

×

Rules

[About]

The Academy is experimenting with a new type of technology rumored to be capable of simulating powerful enemies to help with the troops' combat training...

[Eligibility]

Reach Union Level 14.

[Event Rules]

1. In Tactical Simulacra II, challenge waves of powerful enemies by using special buffs across different simulation domains.

2. As you complete more challenges, more special buffs will be unlocked to aid you in taking on subsequent challenges.

3. The results of each challenge consist of three parts: Monster Points, Time Points, and Technical Points.

i. Monster Points are earned by defeating enemies in challenges.

ii. Time Points are earned based on the time remaining when a challenge is completed. The more enemies that are defeated, the higher the point conversion factor.

iii. Technical Points are earned for each successful Counterattack and Dodge triggered.

[Combat Rank]
Hitting the enemy steadily improves your Combat Rank, while successful Dodges, Dodge Counters, and Counterattacks provide a greater boost. However, getting hit significantly lowers your Combat Rank.

Availability

Open days
0, 1, 2, 3, 4, 5, 6

Config tables

3

ActivityQuestConfig

Max Day 0
Rows
2
Condition Ids
13000020
Ids
100805201, 100805202
Open Days
0
Quest Ids
158800005, 158800008
Max Open Day
0

BossRushActivity

Max Day 6
Rows
7
Group Ids
2
Ids
7, 8, 9, 10, 11, 12, 13
Inst Ids
8307, 8308, 8309, 8310, 8311, 8312, 8313
Open Days
0, 1, 2, 3, 4, 5, 6
Reward Ids
0
Max Open Day
6

BossRushMapMark

Rows
1
Mark Ids
133001
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